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Threat

Threat is a 3D Multiplayer Survival Game made in Unity. I was the designer in this project. We created this game based on provided character models, which were along with animations, and modifying existing basic scripts. Two players would play as either hunter or zombie in the game. They need to kill one another with balanced skills in order to survive and win the game. 

 

Mechanics Design

 

-According to the game background, zombie has a shaper sense and superior body function than a human(hunter). They were about to meet one another at night in the midst of a jungle. 

 

-Because of the shaper sense and superior body function, zombie has a slightly faster movement speed and better vision which are compared to hunter's. Better vision means that player of zombie would have a brighter view point while player of hunter has a dimmer one.

 

Hunter:

-Because of the bad vision, hunter is equiped with a torch at the start of the game. Player could turn on/off the torch at any time while there is a time limition for its usage. Remaining time will be indicated by a battery icon on the screen.

 

-Torch is beneficial for player's vision. However, it is a double-edged sword as it could easily attract opponent's attention as well.

 

-Hunter does ranged attack with projectiles which is sort of lighting bolt. Projectile itself could provide minor but long-ranged vision to the player. Zombie will be harmed if hit by the projectiles.

 

-Hunter could regenerate health by using Medical Kit. Hunter could collect extra Medical Kit which will be spawned at random station in a fixed time interval. The maximum number of Medical kits player could carry is two.

 

Zombie:

-Zombie has a skill of Speed-up to enhance its movement speed to a higher level.

 

-Zombie is melee attack type and it is able to deal large damage to hunter.

 

-Zombie is able to destroy Medical Kit at the stations.

 

Level Design

 

-Terrain in the game is filled with hills and trees. It provides opportunity and space for both players to explore the map or hide from the opponent.

 

-There are three stations in game. Both player will be randomly spawned at one of them and they will not never meet one another at the start of the game.

 

-Medical Kit could be collected by the hunter or destroyed by the zombie. It will be spawned at random station in a fixed time interval if the previous one was collected or destroyed.

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